tag:blogger.com,1999:blog-91648132024-03-07T07:36:34.642+01:00The Blog of Anders NissenA blog about graphics, programming, entertainment, life and other things that matter!Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.comBlogger68125tag:blogger.com,1999:blog-9164813.post-23274187336124042692007-12-29T22:32:00.000+01:002007-12-29T22:59:07.970+01:00Game portfolioHi again, it's been a long time :)<br /><br />And I return primarily with just a memo to myself. Too bad :P<br /><br />Anyway, I came to thinking that it's about time I started collecting some portfolio of all the countless game related projects I've been involved with. I would like to make a portfolio with some pictures, videos, project descriptions and technical descriptions for each project.<br /><br />As a prelude to this, I'll try to make a list of the projects I can remember so as not to miss out any from the portfolio. Here goes!<br /><br />- IcySoft.dk (ASP, full-blown "company" website) (not game related)<br />- AMISS (VB, 2D game)<br />- DBNetwork (VB, network library)<br />- Metero Impact (VB, 2D game)<br />- Arch (.NET, text-based game framework)<br />- [2D C++ version of AMISS]<br />- WikiAdventure (C++, 2D game framework)<br />- Deserted Island (C++, 3D DirectX tech demo)<br />- Ignite (C++, 3D particle system editor)<br />- Simple Tile Engine (C++, 2D game engine)<br />- Questboard (Java, 2D mobile game)<br />- Slurm Commercial (3D Studio Max, modeling/animation)<br />- Mosquitos (C++, 3D cinema tech demo)<br />- Four Elements (C++, 3D tech demo)<br />- Primus (C++, 3D game engine)<br />- Rigid body editor (C++, 3D rigid body editor)<br /><br />And quite possibly a lot that I've forgotten! I'll have to look through all my old stuff to find some dusty old projects. When that's done, I'll have to find <span style="font-style: italic;">some</span> way of getting them to run to be able to snap some pictures and perhaps a movie or two, and compile all that into a fancy web page of sorts :)<br /><br />I'll try to update the above list when I run into other projects, and post a link to the portfolio once I get it online. Until then, may the source be with you!Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com0tag:blogger.com,1999:blog-9164813.post-1144937928856516732006-04-13T16:14:00.000+02:002006-05-02T22:44:12.356+02:00Dead?... no, not yet.<br /><br />I've just been busy with university and RealLife(TM).<br />I also haven't had much interesting to write about. And I don't want this to be a diary. Rather I'd want it to be a place to post about stuff I find interesting. <br /><br />I've been experimenting a little with JMonkey Engine again, but I haven't got much spare time right now, so I probably won't do anything mayor before summer (if then). So, maybe it'll be a while before the next post. Who knows, maybe it won't. :)<br /><br />Take care.Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com0tag:blogger.com,1999:blog-9164813.post-1140726958847774992006-02-23T20:53:00.000+01:002006-04-03T02:00:16.903+02:00Misc. PersonalSome things that have happened lately.<br /><br /><span style="font-weight:bold;">- I had a wisdom tooth pulled. </span><br />The surgery for doing that is as follows. First the flesh surrounding the tooth is sliced so the tooth is free and visible. Then the tooth is split in half, and removed with a plier. Last the wound is stiched together.<br /><br />Apparently there were some complications however. My dentist was unable to split the tooth in half, and so she removed a little of my jaw in order to be able to remove the tooth with a plier.<br />After well over a day had passed after the surgery without any real pain I thought I had been lucky and got trough it easy, but I soon found out that I was wrong. Apparently the anesthesia started wearing off by then (after more than a <i>day</i>, it was supposed to last only a few hours! Although I did get 5 (!) shots of it, so I guess it isn't any wonder). So I had some days with quite a considerable amount of pain and suffering. <br />However, that's long gone, and the wound has healed nicely. It's almost closed by now (surgery was the 6th of February).<br /><br /><span style="font-weight:bold;">- I've volunteered as a "tutor" at university.</span><br />This basically means that I'll be tutoring the new students starting at university next year in the ways of university-life etc.. It also includes a whole lot of fun, partying, beers and nudity. As I said; university-life :P<br /><br /><span style="font-weight:bold;">- I'm moving... to <b>campus</b>!</span><br />That's right, I'm moving into the <i>only</i> campus area in Denmark - Aarhus University! I'll have roughly 250 meters to my courses at university, and 600 meters to the computer science institute (we probably won't be there much before about two years).<br />Here's a map of the university with my most important locations marked.<br /><a href="http://img240.imageshack.us/my.php?image=uni7xh.png" target="_blank"><img src="http://img240.imageshack.us/img240/7362/uni7xh.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a><br />My new place is the red pin, mathematical institute is orange and the computer science institute is the green pin.<br /><br />The place's mine from March 1st :)Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com1tag:blogger.com,1999:blog-9164813.post-1140724356858502132006-02-23T20:50:00.000+01:002006-02-23T20:52:36.873+01:00Calculus 2 Passed!The results from the Calculus 2 exam on 27th January is in!<br /><br />Without further ado:<br /><br /><tt><span style="font-size:18px">{ <span style="color:darkred;">00 03 05</span> <span style="color:darkgreen;">6 7 8 9 <b><u>10</u></b> 11 13</span> }</span></tt><br /><br />Nice! :)Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com0tag:blogger.com,1999:blog-9164813.post-1138647230893971572006-01-30T19:33:00.000+01:002006-01-30T22:40:27.756+01:00Angry At Incompetent People With Power!No, I'm not talking about George Bush. I'm talking about something far more important; namely why the Danish computer game hit-series Hitman didn't make it into the "<span style="font-style:italic;">kulturkanon</span>"! The "<span style="font-style:italic;">kulturkanon</span>" is a recently compiled collection of the most interesting cultural aspects of Denmark.<br /><br />The government had appointed this task to a number of <i>expert groups</i> on different fields, each of which had to find a twelve items to the "<span style="font-style:italic;">kulturkanon</span>". <br />Among other things, the design group discussed multimedia designs and had decided that at least one multimedia item would be among the twelve finally chosen items. The main choice for this item was Hitman. <br /><br />Here's a translated quote from the discussion about whether or not to include the game Hitman in the "<span style="font-style:italic;">kulturkanon</span>". Merete is the leader of the design <i>expert group</i> and Ursula is a ceramic and a member of the group.<br /><br /><blockquote><span style="font-weight:bold;">Ursula</span>: I tried putting myself a little into it. The person who's the character in the Hitman title. <font color="darkred">He's called "freedom fighter". He's typically an American or a Danish or western soldier, it isn't a freedom fighter. He's a Bush-man. You have to be as stupid as Bush to fight the evil by being this good.</font><br /><br /><span style="font-weight:bold;">Merete</span>: But it doesn't have anything to do with the Iraq war. It really doesn't.<br /><br /><span style="font-weight:bold;">Ursula</span>: <font color="darkred">Yes it does, it's a glorification of the good fighting the evil, right. In the most primitive way. If this isn't propaganda then what is?</font> It's about form and contents and I can't vouch for the contents at all.</blockquote><br />The outcome? Not a single item of multimedia design were included in the final package that the design <i>expert group</i> presented!<br /><br />I don't get angry easily, but allowing people to judge something they are completely and utterly incompetent at judging really pisses me off. Instead of just keeping her ignorance to her self, she had to embarrass the viewers with the baffling display of obvious wrong facts about something she clearly knew nothing about. <br />I would have just laughed at it, had it not been important for the cultural development in Denmark and to what children are being taught in schools. <br />To me, this has shown beyond a shadow of a doubt that the "<span style="font-style:italic;">kulturkanon</span>" is totally worthless.<br /><br />You can watch a video clip of the discussions <a href="http://www.dr.dk/kanon/asx/sm_kanon.asx">here</a> (about 24-32 minutes into the clip).Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com0tag:blogger.com,1999:blog-9164813.post-1138644031305348292006-01-30T18:56:00.000+01:002006-01-30T19:08:15.370+01:002nd SemesterI've started on my 2nd semester of computer science today, and happily left the first semester behind.<br />My three courses for the first quater of the year are the following:<br /><ul><li><a href ="http://www.imf.au.dk/kurser/linalg/F06/" target="_blank" title="Linear Algebra 1">LinAlg 1 (Linear Algebra 1)</a></li><li><a href="https://mit.au.dk/da/uddan/udbudbeskriv.cfm?udbudid=2093&lan=en&scope=1&parentelem=2242" target="_blank" title="Algorithms and Data Structures 1">dADS 1 (Algorithms and Data Structures 1)</a></li><li><a href="https://mit.au.dk/da/uddan/udbudbeskriv.cfm?udbudid=2095&lan=en&scope=1&parentelem=2242" target="_blank" title="Machine Architecture">dMasArk (Machine Architecture)</a></li></ul>Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com0tag:blogger.com,1999:blog-9164813.post-1138052647374753622006-01-23T22:38:00.000+01:002006-01-28T15:58:55.576+01:00dBrugbarhed Passed!The results are back from the most boring and useless course ever, dBrugbarhed (<i>Usability</i>, ironicly).<br /><br />The grade is based on six group reports. Motivation was low and so is the grade, but I passed none the less! :)<br /><br /><tt><span style="font-size:18px">{ <span style="color:darkred;">00 03 05</span> <span style="color:darkgreen;">6 <b><u>7</u></b> 8 9 10 11 13</span> }</span></tt><br /><br />Only a few days until my Calculus 2 examn! Argh!Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com1tag:blogger.com,1999:blog-9164813.post-1137937065613303252006-01-22T14:32:00.000+01:002006-01-22T14:40:46.040+01:00Forth Place In The GPWiki Tutorial Contest"Fourth Place - Sion's Design Patterns tutorial series"<br /><br /><li><a href="http://gpwiki.org/index.php?title=Design_patterns"><b>Design Patterns</b></a></li><li><a href="http://gpwiki.org/index.php?title=Composite_pattern">Composite pattern</a></li><li><a href="http://gpwiki.org/index.php?title=Observer_pattern">Observer pattern</a></li><li><a href="http://gpwiki.org/index.php?title=Magnetism_pattern">Magnetism pattern</a></li><li><a href="http://gpwiki.org/index.php?title=Shield_pattern">Shield pattern</a></li><li><a href="http://gpwiki.org/index.php?title=Strategy_pattern">Strategy pattern</a></li><li><a href="http://gpwiki.org/index.php?title=Template_method_pattern">Template method pattern</a></li><br />PRO: Wiki friendly, great layout and use of visuals, comprehensive, great subject, helpful external links<br />CON: Spelling errors<br /><br />Click <a href="http://gpwiki.org/index.php/Game_Programming_Wiki_Tutorial_Contest_-_Results">here</a> for the results.Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com0tag:blogger.com,1999:blog-9164813.post-1136827173928586082006-01-09T18:03:00.000+01:002006-01-23T22:47:06.950+01:00dProg2 Passed!Today I passed my first "real" exam at university!<br />It was <span style="font-style: italic;">dProg2</span> (Programming 2), which was an oral exam. I came up in one of the two subjects that I <span style="font-style: italic;">didn't</span> want to get up in, of course! Out the available subjects, listed below, I came up in "multithreading" - a subject that we've barely touched.<br /><br /><ul><li> Exceptions and Files </li><li> Class Design and Invariants </li><li> Polymorphism and Interfaces </li><li> Design Patterns </li><li> Inheritance and Abstract Classes </li><li> The Java Type System and Object Model </li><li> Frameworks and Collections </li><li> <span style="font-weight:bold;">Multithreading </span></li><li> Recursion </li><li> Algorithms Using "real" Numbers </li></ul>It actually went very well, however! On the Danish grade scale, illustrated below, I got the second highest grade.<br /><br /><tt><span style="font-size:18px">{ <span style="color:darkred;">00 03 05</span> <span style="color:darkgreen;">6 7 8 9 10 <b><u>11</u></b> 13</span> }</span></tt><br /><br />I'm not complaining! :)<br /><br />My next exam is the 27th January.Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com0tag:blogger.com,1999:blog-9164813.post-1136225680233934272006-01-02T19:09:00.000+01:002006-01-02T19:14:40.246+01:002006Welcome to 2006. It seems like only yesterday it was 2005... when in fact it was the day before yesterday :P<br />I made it into the new year safely and without that heavy a hangover. Still haven't recovered from the lack of sleep however, but I've a whole year to catch up on that before next New Year ;)<br /><br />Back to my books; I've got an exam in dProg2 (Programming 2) the 9th January.Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com0tag:blogger.com,1999:blog-9164813.post-1136036717691902422005-12-31T14:44:00.000+01:002005-12-31T14:49:17.466+01:00Happy New Year!<span style="color: rgb(51, 51, 255); font-weight: bold;font-size:180%;" >Happy New Year everyone!</span><br /><br /><span style="color: rgb(0, 0, 0);font-size:100%;" >Have a nice - and safe! - New Years eve, and I wish you all a good year in 2006!<br />See you on the other side!</span>Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com0tag:blogger.com,1999:blog-9164813.post-1136036561110532942005-12-30T16:35:00.000+01:002005-12-31T14:50:27.276+01:00More Design Patterns<span style="font-size:100%;">Here's the <a href="http://gpwiki.org/index.php/Design_patterns">design pattern tutorials</a> that I've made so far. I probably won't be able to make any more the following month or so because of examns.</span><span style="font-weight: bold;font-size:130%;" ><span style="font-size:100%;"><span style="font-weight: bold;"><br /><br /></span></span>Programming Patterns</span><br />A programming pattern is a design pattern related solely to programming problems.<br /><br /><span style="font-weight: bold;">Behavioral patterns</span><br /><ul><li><a href="http://gpwiki.org/index.php/Observer_pattern">Observer</a><br /><span style="font-style: italic;">Seperating problem areas and creating loose, event driven, object relationships</span></li><li><a href="http://gpwiki.org/index.php/Strategy_pattern">Strategy</a><br /><span style="font-style: italic;">Supplying different variants of an algorithm in a class</span></li><li><a href="http://gpwiki.org/index.php/Template_method_pattern">Template method</a><br /><span style="font-style: italic;">Supplying an algorithm that multiple classes can define parts of </span><br /></li></ul><span style="font-weight: bold;">Creational patterns</span><br /><ul><li><a href="http://gpwiki.org/index.php/Singleton_pattern">Singleton</a><br /><span style="font-style: italic;">Implmenting a class that has exactly one instance</span> </li></ul><span style="font-weight: bold;">Structural patterns</span><br /><ul><li><a href="http://gpwiki.org/index.php/Composite_pattern">Composite</a><br /><span style="font-style: italic;">Combining serveral objects into an object that has the same behavior as its parts</span> </li></ul><span style="font-weight: bold;font-size:130%;" >Usability Patterns</span><br />A usability patterns deal with interfaces, human-computer interaction and related subjects.<br /><ul><li><a href="http://gpwiki.org/index.php/Magnetism_pattern">Magnetism</a><br /><span style="font-style: italic;">Making it easier and less fustrating to do precise targeting</span></li><li><a href="http://gpwiki.org/index.php/Shield_pattern">Shield</a><br /><span style="font-style: italic;">Preventing that a critical action is performed by accident</span> </li></ul>Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com0tag:blogger.com,1999:blog-9164813.post-1134066079491376022005-12-08T19:17:00.000+01:002005-12-08T19:25:29.180+01:00Small UpdateI've added a few articles about design patterns for the GPWiki Tutorial Contest. They can be found <a href="http://gpwiki.org/index.php/Design_patterns">here</a>.<br /><br />I've also added a few screenshots of WikiAdventure, showcasing how it <i>can</i> look. They can be viewed <a href="http://gpwiki.org/index.php/Community_Projects:WikiAdventure#Screenshots">here</a>.Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com0tag:blogger.com,1999:blog-9164813.post-1132100822887639632005-11-16T01:22:00.001+01:002005-11-16T01:29:14.513+01:00GPWiki Tutorial Content<a href="http://gpwiki.org/index.php/Game_Programming_Wiki_Tutorial_Contest"><img src="http://img118.imageshack.us/img118/7082/content0bg.gif" /></a><br /><a href="http://gpwiki.org/">The Game Programming Wiki</a> is having a tutorial content. So if you write some good tutorial you'll be able to win one or more of the five prices and help a lot of readers!Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com0tag:blogger.com,1999:blog-9164813.post-1130875863976422312005-11-01T21:08:00.000+01:002005-11-01T21:11:03.996+01:00Wizard, RetouchedI thought it would be fun and challanging to try to color a piece of pen artwork. So I found a newly released piece of artwork from <span style="font-style: italic;">World of Warcraft</span>™ (© <span style="font-style: italic;">Blizzard Entertainment</span>) and colored it using Photoshop.<br /><br />Here's the result, I'm very well pleased with it. :)<br /><br />Original artwork:<br /><a href="http://img110.imageshack.us/my.php?image=11wr.jpg" target="_blank"><img src="http://img110.imageshack.us/img110/9840/11wr.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a><br /><br />With clothes and head colored:<br /><a href="http://img110.imageshack.us/my.php?image=25mw2.jpg" target="_blank"><img src="http://img110.imageshack.us/img110/1662/25mw2.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a><br /><br />With robe and staff colored:<br /><a href="http://img110.imageshack.us/my.php?image=31em.jpg" target="_blank"><img src="http://img110.imageshack.us/img110/2027/31em.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a><br /><br />With magic and finishing touches:<br /><a href="http://img110.imageshack.us/my.php?image=44iq.jpg" target="_blank"><img src="http://img110.imageshack.us/img110/471/44iq.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com1tag:blogger.com,1999:blog-9164813.post-1129628275787200042005-10-18T11:35:00.000+02:002005-10-18T11:37:55.796+02:00Two Weeks VacationI've passed my first exam, and now I've got two weeks vacation.<br /><br />:)Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com0tag:blogger.com,1999:blog-9164813.post-1127596686032892892005-09-24T23:01:00.000+02:002005-09-24T23:18:39.123+02:00Quick UpdateBeen really busy with university life lately, hence the lack of updates. <br />I haven't had time to do geeky stuff, not even had time to get online. Well, as is usually the case when talking about time - or the lack of it - it's a matter of priority, and I've had a lot of things on my schedule, so the geek stuff had to go. <br />I've played a little around with Java, but only because we have to do assignments with it in our introductory programming course. I'm pretty bored with that course right now, as is much of my class, but it'll get more interesting next quarter when we move on to the more advanced programming course.<br /><br />Updates will probably be few and far between, but what the heck; if they were to be as pointless as this one, it wouldn't matter anyway.<br /><br />'till next time!Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com0tag:blogger.com,1999:blog-9164813.post-1126810230671971382005-09-15T20:42:00.000+02:002005-09-15T20:50:30.750+02:00Planet Rendering... or "GameDev's new IOTD picture" or just "Wauw!".<br /><br />What I'm talking about is this: <a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=345363">An Earth-like planet as seen within the atmosphere of its moon</a>. It's developed by a GameDev member called "Ysaneya" and is really breathtaking.<br /><br />I would like to start doing some more 3D stuff, but time has been a rare thing lately. University's eating away most of my time, which is also the reason why it has been pretty quite here lately.Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com0tag:blogger.com,1999:blog-9164813.post-1125182530257160662005-08-28T00:34:00.000+02:002005-08-28T00:43:44.290+02:00Started At UniversityLast Wednesday I started at <a href="http://www.daimi.au.dk/">The Department of Computer Science</a> at <a href="http://www.au.dk/en">The University of Aarhus</a>.<br /><br />It's been a few busy days with a lot of different things on the schedule, but it's also been a really nice experience. A lot of practical information, fun & games and beer :)<br /><br />Next Monday the University courses start <i>for real</i>, so I guess I should prepare to kiss my spare time goodbye.Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com0tag:blogger.com,1999:blog-9164813.post-1124828333561633332005-08-23T22:16:00.000+02:002006-01-30T05:09:49.353+01:00Building A Simple Tile EngineI've started writing a tutorial series about one way to create a simple tile based game engine. I'm pressed for time right now, so the tutorial is far from finished, but I'll be updating it when I find some time. You can see what I've made of the tutorial so far by following the link below.<br /><br />Tutorial: <a href="http://www.gpwiki.org/index.php/Cpp:Building_A_Simple_Tile_Engine">Building A Simple Tile Engine</a>Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com2tag:blogger.com,1999:blog-9164813.post-1124557116398036352005-08-20T18:57:00.000+02:002006-01-10T10:22:37.656+01:00WikiAdventure 1.0 SourceThe source for WikiAdventure is now available. <br /><br />I promised that the release of WikiAdventure would be acompanied by a complete game, but lately I've lacked the motivation so it won't be available now. Maybe I'll write it sometime later.<br /><br /><span style="font-weight: bold;">Download: <a href="http://www.sendmefile.com/00055296" target="_blank" class="postlink" rel="nofollow">WikiAdventure 1.0 source</a> (5.64 MB)</span><br /><br />The download will be available 14 days.Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com2tag:blogger.com,1999:blog-9164813.post-1123952902648030842005-08-13T19:07:00.000+02:002005-08-13T19:10:02.496+02:00WikiAdventure Beta<span class="postbody">Finally my WikiAdventure project is ready for a public beta!<br />A few people have tested it </span><span class="postbody">already</span><span class="postbody">, and it ought to work cleanly on most computers. However, I use some Windows-only API function so I doubt it will work on Linux systems.<br /><br /><span style="font-weight: bold;">Download it here:<br /><a href="http://www.sendmefile.com/00044992" target="_blank" class="postlink" rel="nofollow">WikiAdventure Beta 13 August 2005</a> (1.59 MB)</span><br /><br />Please download it, test if it works on your computer and tell me what you think of it.<br /><br />Keys:<br /><span style="font-weight: bold;">B</span> toggles the debug menu.<br /><span style="font-weight: bold;">Escape</span> exits the application.<br /><br />All the data used for the games can be view and edited <a href="http://gpwiki.org/index.php/Community_Projects:WikiAdventure:Games" target="_blank" class="postlink" rel="nofollow">here</a>.<br /><br />If the beta testing goes successfully, I'm going to start working on a larger game based on it.<br />Thanks for testing! :D</span>Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com0tag:blogger.com,1999:blog-9164813.post-1123952816480004342005-08-12T21:04:00.000+02:002005-08-13T19:07:25.163+02:00Unemployed, Yay!Today was my last day at work, so from today I'm officially unemployed. Now I have a well-deserved holiday before I start at university. :)Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com0tag:blogger.com,1999:blog-9164813.post-1123617844505744362005-08-09T20:38:00.000+02:002005-08-09T22:08:43.273+02:00WikiAdventure Closed Beta TestingTonight WikiAdventure has been released for beta tested by a small hand picked group. Actually it was one person, but it sounded nice didn't it?<br /><br />The beta testing took place over IM, and here's some highlight from the testing:<br /><blockquote>...<br />[20:34:37] Clint: This'll take a while, I'm on dial-up :P<br />[20:34:57] Anders: dial-up!?!? o_O<br />...<br />[20:38:24] Anders: What's your specs?<br />[20:39:12] Clint: PII 450, 128 MB RAM, ATI Rage Pro 2x 8MB<br />[20:40:00] Clint: Sad, huh? :P<br />[20:40:00] Anders: he he he... ehh... :|<br />...<br />[20:43:42] Anders: Okay, first up - can you run it?<br />[20:43:46] Clint: 1 sec<br />[20:44:23] Clint: Uh, no<br />[20:44:26] Anders: Argh!<br />...<br />[20:51:50] Clint: It works!<br />[20:51:54] Anders: Wohooo!<br />...<br />[20:54:25] Anders: Now I think you're ready to go - start! :)<br />[20:54:31] Clint: k<br />[20:55:01] Anders: Still working?<br />[20:55:22] Clint: It crashed :(<br />[20:55:26] Anders: Do'h!<br />...<br />[21:11:33] Clint: Ok, here goes...<br />[21:12:02] Anders: *fingers crossed*<br />[21:13:19] Clint: Getting further this time<br />[21:13:44] Clint: It's downloading fonts now<br />[21:13:53] Anders: That's strange... but good! :)<br />[21:13:58] Clint: Heh<br />[21:15:17] Clint: It's telling me "Click to continue" :D<br />[21:15:27] Anders: Yeah!<br />...<br />[21:22:28] Clint: I want to make adventures for this thing already,<br /> but I've already got too much on my plate as it is :S<br />...</blockquote>So there were a bit of trouble at first with some missing DLL's because he's running Windows 2000. A few DLL's were exchanged and that was fixed. <br />Now the game started up correctly, but crashed when it started downloading data.<br />We tried finding out what caused this problem, but then suddenly - probably caused my some divine interference - it worked like a charm!<br />I've just got a few things to add, and it's ready for a public beta! :)Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com0tag:blogger.com,1999:blog-9164813.post-1123536234402786162005-08-08T23:20:00.000+02:002005-08-08T23:23:54.406+02:00One Week To GoThis Friday is my last day on the job! After that comes one and a half weeks of relaxation and maybe a bit of math studying... :/<br /><br />One week to go... :)Anders Nissenhttp://www.blogger.com/profile/09289108430925099897noreply@blogger.com0