Particle Systems
Lately I've been fiddling with making a particle system in DirectX 9. In the process I've have made more memory leaks than I care to count, but I seem to have gotten everything pretty much under control now.
I think my work with particle systems will result in a GUI based point sprite particle system editor made with DirectX 9.0c and VSC++ .NET 2002.
More information on this project will follow.
I think my work with particle systems will result in a GUI based point sprite particle system editor made with DirectX 9.0c and VSC++ .NET 2002.
More information on this project will follow.
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